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Mass vs. WeightIn this short clip, the player explores the environment by pushing the balls and boxes around to determine which weighs more. After completing a little scientific inquiry, gravity is changed to demonstrate how the avatar reacts under different circumstances, jumping much higher at low gravity than at higher gravity. |
Inertia & AccelerationIn this short clip, the player takes a ride up a 1,000 meter elevator, reaching speeds of 50 meters/second. Numeric cues show the upward and downward velocity of the elevator, as well as the avatar's apparent weight as acceleration changes during the ride. How does the avatar's weight change as the elevator velocity changes? During the trip, the player experiments with the camera controls. Four camera views are available a first-person view, downward view, upward view and a long view. While riding in the elevator, the long view is helpful in watching how the avatar and elevator react. On the downward trip, the avatar finds a shiny red button -- impossible to resist. A quick push results in a catastophic failure, sending the elevator and its passenger hurtling back to the ground. The environment does not model air resistance, so both elevator and passenger continue accelerating until the final crash landing. A quick click of the elevator Call button resets the environment for another ride. |
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Based at Columbia University .
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